FEAST Academy
Six-week onboarding curriculum for student developers joining the Food Equity Access Simulation Technology project. Students work through scaffolded guides with LLM-assisted development, progressing from environment setup to independent contributions.
6-Week Curriculum
The master onboarding plan: weekly topics, session structure, and learning objectives.
Student Guides
Nine scaffolded walkthroughs, from environment setup to self-directed contributions.
Week 1 Slides
Orientation deck: what FEAST does, how the codebase works, and how we develop with LLMs.
Week 2 Slides
Review pipeline, git workflow for teams, edge case brainstorming, iterative coding, and ADRs.
References
Research and resources behind the pedagogical design.
Project Info
- Content Map – how curriculum sections map to slide decks
- Roadmap – milestone tracking for curriculum development
- Design Decisions – why the program is structured this way